Implementasi Teknologi Digital dalam Pendidikan Seni: Studi Kasus di SD Sinar Dharma Jakarta Barat

Authors

  • Edy Chandra Program Studi Desain Komunikasi Visual FSRD Universitas Tarumanagara, Jakarta and 11440 https://orcid.org/0000-0001-8894-1136
  • M Nashir Setiawan Program Studi Desain Interior FSRD Universitas Tarumanagara, Jakarta and 11440
  • Mariana Mariana Program Studi Desain Interior FSRD Universitas Tarumanagara, Jakarta and 11440
  • Dwi Sulystiawati Program Studi Desain Interior FSRD Universitas Tarumanagara, Jakarta and 11440
  • Jayanto Ginon Warjoyo Program Studi Desain Komunikasi Visual FSRD Universitas Tarumanagara, Jakarta and 11440

DOI:

https://doi.org/10.31334/jks.v7i2.4396

Keywords:

Digital Drawing Training, Art Education, Student Creativity, Digital TechnologyIntellectual Property Rights

Abstract

This Community Service Program (PKM) aims to provide digital drawing visualization training to students of SD Sinar Dharma, West Jakarta. The program is conducted by lecturers and students from the Visual Communication Design Study Program, Faculty of Art and Design, Tarumanagara University (UNTAR). The training utilizes the IBIS Paint application to teach basic digital drawing techniques, coloring, and creating simple illustrations. This activity not only enhances students' technical skills in digital art but also fosters their creativity and imagination. Additionally, the program is expected to nurture students' interest and talent in the arts, providing them with skills relevant to current technological advancements. The outcomes of this activity include a journal manuscript and a mapping concept through a poster submitted as Intellectual Property Rights (HAKI). With an interactive and innovative approach, this activity positively impacts the educational development and creativity of SD Sinar Dharma students.

Author Biography

Edy Chandra, Program Studi Desain Komunikasi Visual FSRD Universitas Tarumanagara, Jakarta and 11440

Program Studi Desain Komunikasi Visual, JFD Lektor 308. NIDN 0305087504

References

Anonim. (2019). Identifikasi Kisah-Kisah Jataka di Candi-Candi Buddhis Jawa Tengah. Academia. https://www.academia.edu/40228840/Identifikasi_Kisah_Kisah_Jataka_di_Candi_Candi_Buddhis_Jawa_Tengah

Ariston, Y., & Frahasini. (2018). Dampak Penggunaan Gadget bagi Perkembangan Sosial Anak Sekolah Dasar. Journal of Educational Review and Research, 1(2), 86–91. https://journal.stkipsingkawang.ac.id/index.php/JERR/article/download/1675/1143

Placeholder, A. N. (n.d.). The Impact of Folktales on Emotional Intelligence in Education. Jurnal Didaktika, Volume Placeholder(Issue Placeholder), Start Page Placeholder-End Page Placeholder. https://jurnaldidaktika.org/contents/article/view/1355?utm_source=chatgpt.com

Syifa, L., Setianingsih, E. S., & Sulianto, J. (2024). Dampak Penggunaan Gadget terhadap Perkembangan Psikologi pada Anak Sekolah Dasar. Jurnal Ilmiah Sekolah Dasar, 3(4), 538. https://doi.org/10.23887/jisd.v3i4.22310

Urugodawatte, B. (2015). Paintings of JÄtaka Stories and Events from the Life of Buddha from Kizil Rock–Cut Monastery, Xinjiang Province China.

Wardhani, R. D. K. (2016). Pengaruh Gadget terhadap Perkembangan Psikologis bagi Anak Usia Dini. Jurnal Penelitian Dan Pengembangan Pendidikan Anak Usia Dini, 3(2), 135–142. https://scholar.google.com/citations?hl=en&user=aWt-ZbsAAAAJ

Downloads

Additional Files

Published

2025-01-31

Issue

Section

Articles